Determines the quality of the lighting in the current viewport.
Values
| 0 | Faceted. Only computes a single color for each face of a surface or 3D object. |
| 1 | Smooth. Computes the colors as a gradient between the vertices of the faces. |
| 2 | Smoothest. Computes the colors for pixels individually. |
Properties
| Type | Integer |
| Range | 0 .. 2 |
| Default | 1 |
| Status | Read / Write |
| Saved | In the drawing |
Related Commands
VisualStyleCurrent
Related System Variables
VSMONOCOLOR, VSEDGES, VSFACECOLORMODE, VSFACESTYLE, VSEDGECOLOR, ISOLINES