Constructing 2D Spirals and 3D Helixes

Use the Helix command to construct 2D spirals and 3D helixes.

Spirals and helixes are entities of their own. You can use 2D spirals and 3D helixes as paths to create threads, springs, and spiral stairs. For example, you can sweep a 2D entity along a helix and create threaded bolts.

You can create the following entities:

You create 3D helixes around an axis that defines their location and position. You define the axis by specifying two points (the base center point and the top center point) or by specifying the base center point and the height. The helix axis can be vertical or sloped.

After you create a helix, you can modify it using EntityGrips or the Properties palette. See Modifying 2D Spirals and 3D Helixes.

Helix Parameters

To sketch a helix, specify these parameters:

  • P1 - Axis position
  • R - Base radius
  • r - Top radius
  • H - Height
  • p - Pitch

Number of revolutions = 3

Creation Methods

You can create 3D helixes by specifying the:

To construct 2D spirals:

  1. Do one of the following:
    • On the ribbon, click Home > Draw > Helix.
    • On the menu, click Draw > Helix.
    • Type Helix.
  2. In the graphics area, specify the base center point (P1) to define the 2D spiral position.
  3. Do one of the following:
    • Specify a point (P2) to define the base radius.

      This point defines the start point.

      - or -

      Do the following:

      1. Type a value to define the base radius.
      2. Specify the start angle.
    • Specify the Diameter option and do the following:
      1. Specify the base diameter.
      2. Specify the 2D spiral start point or type the start angle value.
  4. Specify the top radius (P3).

    - or -

    Specify the Diameter option and specify the top diameter.

  5. Specify the Direction and Revolutions options as needed. See Helix Parameters.

    For example, specify 5 for the number of revolutions.

  6. Specify 0 for the height of the helix.

    After creating the spiral, you can modify it using EntityGrips or the Properties palette. See Modifying 2D Spirals and 3D Helixes.

To construct 3D helixes:

  1. Do one of the following:
    • On the ribbon, click Home > Draw > Helix.
    • On the menu, click Draw > Helix.
    • Type Helix.
  2. In the graphics area, specify the base center point (P1) to define the helix position.
  3. Do one of the following:
    • Specify a point (P2) to define the base radius.

      This point defines the helix start point.

      - or -

    • Do the following:
      1. Type a value to define the base radius.
      2. Specify the start angle.

    - or -

    Specify the Diameter option and do the following:

    1. Specify the base diameter.
    2. Specify the helix start point or type the start angle value.
  4. Specify the top radius (P3).

    - or -

    Specify the Diameter option and specify the top diameter.

    Note: The default value of the top radius (or diameter) is always the value of the base radius (or diameter). Use the default value of the top radius (or diameter) to create a cylindrical 3D helix.

  5. Specify the height of the helix (P4).

    - or -

    Use the following options as needed. See Helix Parameters.

    • Axis endpoint. Specifies the end point of the helix axis. The end point defines the length of the axis and orientation of the helix.

        Tip: You can specify the axis endpoint anywhere in the 3D environment. Use this option to sketch the helix at an angle.

    • Direction. Specifies the direction in which the helix is twisted.
    • Pitch. Specifies the distance between two revolutions of the helix.
    • Revolutions. Specifies the number of revolutions of the helix.
  6. Press Enter.

    After creating the helix, you can modify it using EntityGrips or the Properties palette. See Modifying 2D Spirals and 3D Helixes.

Modifying 2D Spirals and 3D Helixes

Use EntityGrips or the Properties palette to modify 2D spirals and 3D helixes.

Use EntityGrips to modify the following properties:

Use the Properties palette to modify other properties, such as:

Additionally, you can select a Constraint, the dimension that remains constant when you create or modify helixes:

Access

Command: Helix

Menu: Draw > Helix

Ribbon: Home > Draw > (Flyout) Helix

Related Topics

Modifying with EntityGrips

Parent Topic

Drawing Entities